Posts: 71
Threads: 4
Joined: Jan 2011
Reputation:
4
Can you post the original so everyone can see what raw material you started with ?
Posts: 581
Threads: 30
Joined: Nov 2006
Reputation:
4
You'll need to post the original image, rather than a screen shot of the application for me to be able to reproduce what you are seeing. But here are some tips:
You will see the skin texture if you push the skin sliders up high or use the touch-up brush a lot. To make the new skin match the original skin, try playing with the Texture slider in the Skin Controls section (and also it's sub-sliders which can be found by clicking on the Texture button, particularly the Size slider). Also try choosing a different Skin Texture Type until the synthetic skin matches.
Tony
Posts: 581
Threads: 30
Joined: Nov 2006
Reputation:
4
Yes, when skin is very strongly textured, as in your example, it will require some tweaking to get the replacement skin to match the original skin. It will be difficult to match exactly highly textured skin, so another tip is to not turn up the sliders too high, and use the touch-up brush on a lower opacity and sparingly.
Tony
Posts: 2
Threads: 0
Joined: Mar 2011
Reputation:
0
03-06-2011, 10:48 AM
(This post was last modified: 03-06-2011, 10:56 AM by Marco78.)
I think I managed to lessen the problem by careful moves of the Skin smoothing and Texture sliders, under the Skin workflow. For the texture slider, I actually tend to give it a negative value: sometimes down to -30 depending on my need.
Perhaps it is also a better idea to work on Portrait Pro after all the other adjustments have been made, such as sharpening, dodge and burn... etc
Sharpening on a skin which has a lot of 'scales' or 'craquelure' like texture due to uncareful tweaks on Portrait Pro, will only make it worse!