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Inconsistent usage of "left" and "right"

just to let you know that this is still the case in version 11 as well!

In face sculpt the "left" eye is the left eye of the model, while in the eye control section the "left" eye is the eye on the left side of the monitor - so usually the right eye of the the model.

This really should be made consistent either way.

Regards - MacSass

Messages In This Thread
RE: Inconsistent usage of "left" and "right" - MacSass - 12-28-2012, 01:12 AM

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